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IMMERSIVE TECHNOLOGY

PROJECT 01 / 07

Slacker Apps

Real-time tracking, synchronized cameras and dome projection.

OVERVIEW

About the project

At Slacker Apps, I developed real-time software for immersive experiences, spanning multi-camera body tracking, camera integration and calibration, and dome projection. The work combined hardware interfaces, synchronization pipelines, computer vision and real-time rendering in Unity and C#.

TECHNICAL FOCUS

Tools & areas

UnityC#TrackingCalibrationProjection

SELECTED SYSTEMS

Projects at Slacker Apps

A closer look at the applications and technical systems behind this work.

01 / REAL-TIME BODY TRACKING

Multi-Camera Skeleton Tracking

A Unity and C# application that combines body observations from multiple depth cameras into consistent 3D person tracks.

The system maps detected bodies into a shared calibrated space, associates observations across cameras and over time, and fuses joint measurements into a unified skeleton. It also manages track lifecycles, smooths tracked positions and provides a configurable 3D visualization and diagnostic interface.

Engineering highlights

  • Aligned multi-camera body observations using per-device calibration transforms.
  • Combined Kalman-based motion prediction with pose similarity for person association and track continuity.
  • Fused body-joint measurements using detection confidence and camera measurement uncertainty.
  • Managed track assignment, reactivation and release, including room-bound tracking and smoothed follower positions.
UnityC#Multi-cameraPose fusionKalman filtering
Watch on YouTube

02 / CAMERA SYSTEMS & COMPUTER VISION

Multi-Camera Calibration & Capture Pipeline

A modular camera integration and calibration system for coordinating multiple Orbbec sensors in Unity.

03 / IMMERSIVE RENDERING & CALIBRATION

Dome Projection & Warp Map Calibration

A Unity HDRP projection and calibration system for displaying real-time 3D content on curved dome surfaces.

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