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VR ARCADE GAME

PROJECT 06 / 07

VR Destruction Game

An independently developed, arcade-style VR destruction game.

Unreleased - not publicly released
Gameplay screenshot from VR Destruction Game showing a colorful living room and the in-game HUD.

OVERVIEW

About the project

An unreleased VR arcade game set in environments such as homes and offices. Players remain within a designated play area while furniture and everyday objects are sent toward them in sequence, challenging them to destroy each target before time runs out. I independently developed the entire game in Unity and C#, taking responsibility for all programming and much of the game design, including its core gameplay loop and interactions.

MY CONTRIBUTION

What I worked on

  • Developed the entire game independently from scratch.

  • Designed much of the gameplay and its core mechanics.

  • Implemented VR interactions and timed object destruction systems.

  • Built the systems controlling object sequences and gameplay progression.

TECHNICAL FOCUS

Tools & areas

UnityC#VRSolo developmentGame design
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