
Pure Farming 2018
Contributions to many of the major gameplay systems behind the farming simulation experience.
VR ARCADE GAME
PROJECT 06 / 07An independently developed, arcade-style VR destruction game.
Unreleased - not publicly released
OVERVIEW
An unreleased VR arcade game set in environments such as homes and offices. Players remain within a designated play area while furniture and everyday objects are sent toward them in sequence, challenging them to destroy each target before time runs out. I independently developed the entire game in Unity and C#, taking responsibility for all programming and much of the game design, including its core gameplay loop and interactions.
MY CONTRIBUTION
Developed the entire game independently from scratch.
Designed much of the gameplay and its core mechanics.
Implemented VR interactions and timed object destruction systems.
Built the systems controlling object sequences and gameplay progression.
TECHNICAL FOCUS